AI Insights · Timothy · April 2022
Top 5 Cooking Games Performance in Qatar - Q1 2022
Discover the performance of the top 5 cooking games in Qatar for Q1 2022. See trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 cooking games in Qatar showed varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared over the quarter.
Sandwich Runner from DWANGO Co., Ltd. experienced fluctuating weekly downloads, starting at around 2.1K in late December and dropping to approximately 900 in late January. Downloads saw a resurgence in February, reaching 2K in early March before settling at 1.4K by the end of the quarter. Weekly active users followed a steady upward trajectory, climbing from 1.3K in late December to nearly 4.9K by the end of March.
Frozen Honey ASMR by Crazy Labs showed significant growth in weekly downloads, peaking at over 4K in late February. Downloads tapered off to around 1.2K by the end of March. Similarly, active users grew from 33 in early February to a peak of over 5.3K in early March, before decreasing to nearly 1.9K by the end of the quarter.
I Want Pizza from Rollic Games saw its highest weekly downloads in late January with around 3.3K, which then steadily declined to approximately 230 by the end of March. Active users showed a similar trend, peaking at about 4K in late January and decreasing to around 780 by the end of March.
Fill The Fridge!, also by Rollic Games, saw a steady increase in weekly downloads, starting from single digits in early February to over 2.4K in mid-March. Downloads then slightly declined to around 1.6K by the end of March. Active users mirrored this trend, beginning with 466 in mid-February and peaking at over 4.1K in mid-March before settling at about 3.3K by the end of the quarter. Weekly revenue showed a small but notable increase, peaking at $44 in early March.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. had relatively stable weekly downloads, ranging from about 700 to 1K in January and then decreasing to around 300 by the end of March. Active users remained consistent throughout the quarter, fluctuating between 4K and 4.8K. Revenue saw a peak of $2.2K in mid-January and gradually declined to around $444 by the end of March.
These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower’s platform for comprehensive app performance metrics.